Bug fixing and plans for the future
Thank you to everyone who has downloaded Srogue so far
This week we focused on fixing various bugs that were occurring and a lot of the oversites from our original publishing of the demo; either with things that were frustrating for players or completely absent on release.
We're working to implement a UI indicator for how long the active item cooldown still is and other user interface features like a custom cursor. For the next week or two development is going to focus on a new spawning system and expanding the number of items available from 18 to about 25, mostly focusing on health and regeneration. We will be back next week with more updates.
-Srogue Dev Team
Change List
-Active item cooldowns have been reduced and moved to be more consistent, this should also fix any issues that were occurring with cooldown reduction.
-The breakpoint to change difficulties was reduced from 7 to 5 so it should be easier to see more of the enemies we created
-The behavior when you collide with enemies has you kill them and take damage instead of killing you instantly
-Spiders now jump farther away to give more time to react
-Removed the ability to have duplicate item choices when you level up
Files
Get Srogue
Srogue
Feast and grow in this snake roguelike
Status | In development |
Author | Yinz Development |
Genre | Action |
Tags | Arcade, Roguelike, Roguelite, snake |
More posts
- Healing Items and UI ImprovementsMay 31, 2024
- Srogue Demo FeedbackMay 09, 2024
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