Bug fixing and plans for the future


Thank you to everyone who has downloaded Srogue so far

This week we focused on fixing various bugs that were occurring and a lot of the oversites from our original publishing of the demo; either with things that were frustrating for players or completely absent on release.

We're working to implement a UI indicator for how long the active item cooldown still is and other user interface features like a custom cursor. For the next week or two development is going to focus on a new spawning system and expanding the number of items available from 18 to about 25, mostly focusing on health and regeneration. We will be back next week with more updates.

-Srogue Dev Team

 

Change List

-Active item cooldowns have been reduced and moved to be more consistent, this should also fix any issues that were occurring with cooldown reduction.

-The breakpoint to change difficulties was reduced from 7 to 5 so it should be easier to see more of the enemies we created

 -The behavior when you collide with enemies has you kill them and take damage instead of killing you instantly

 -Spiders now jump farther away to give more time to react

-Removed the ability to have duplicate item choices when you level up

Files

Srogue_Demo_Version_1.02.zip 32 MB
May 19, 2024

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